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Media 1 for listing Animal pelts hide fell volume 6 bear, kangaroo, rhino, sheep, goat,tiger 4k HAIR
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Description

The scene contains 6 displaced meshes at 6k-10k tris (first row) and 6 flat meshes (second row) - 2-tris image planes; all meshes come with 4k maps. Real animal high-res sources (true bear, kangaroo, goat, sheep, and so on), 4k workspace

The rhino pelt is unique in that I haven't seen one on the Internet; I tried to replicate the thickness of the skin

Two pelts have a hair system on them: the bear and the kangaroo

BONUS: one bonus Trophy Bear Head with hair and collision

Displaced mesh from generated/baked height map, mixed and adjusted by hand. Mesh adjusted by hand also to ensure the border touches the ground properly

Hair placed using a particle system in Blender, then adjusted by hand; 1 day per pelt

Complex 4k pelts with many hours of work put into each of them. What makes them stand out is the fabric realism and the complex opacity map, with a gradual transition from transparent to opaque. The pelts have material folds that add to realism.


Unity:

PBR material and prefabs for URP. Always tested, updated, and made in the latest software

Automatic LOD (32 levels - they were tested, and they work great and performant: www.youtube.com/watch?v=cQ3xX3siHs8

Unreal:

Latest Unreal Engine (should work in any version), properly working hair with mesh, optimized translucency enabled and Nanite disabled

Automatic LOD (4 levels- they were tested, and they work fine: https://youtu.be/nMhk8zJODjk). Custom, precise, and optimized Collision for the bear trophy

All maps included: Diffuse, Normal (DX - Unreal and OpenGL - Unity), Specular. Ambient Occlusion, Displacement, Roughness, ORM, and Metalness

Material Customization

Thanks to my material system, you can customize the look of each mesh by infusing the default texture with color, changing the normal and ambient occlusion intensity, or changing the wetness/roughness of a model

2K and 1k included; just drag and drop into the editor (Additional files section)

Unreal:

Pelts:

https://www.fab.com/listings/c1abb7ee-7abd-459f-a989-2fea183cc327

https://www.fab.com/listings/a8d03b8f-7260-4423-b684-b064761e8618

https://www.fab.com/listings/13d69fe2-8401-4364-8792-c5994e862fb4

https://www.fab.com/listings/86a00830-7239-445e-a2ff-2362a9990c3e

https://www.fab.com/listings/33446b68-465c-4a2e-b741-5f3a02ed1def

https://www.fab.com/listings/33446b68-465c-4a2e-b741-5f3a02ed1def

Iron/Metal:

https://www.fab.com/listings/7f79d26f-e8e3-4598-a614-217626ef5ea5

https://www.fab.com/listings/e4c064a8-272d-46c3-9181-9b2041792768

Village wooden photoscanned props and sculpting (all sides):

https://www.fab.com/listings/34a13e6c-ee3e-48aa-abd8-0cc835de1d88

https://www.fab.com/listings/010c90e5-148d-4a34-ad89-5b0e15f53018

All products: https://www.fab.com/sellers/lucidstormcg

Unity:

animals pelts volume one: https://assetstore.unity.com/packages/slug/310354

animals pelts volume two: https://assetstore.unity.com/packages/slug/337818

animals pelts volume three: https://assetstore.unity.com/packages/slug/345486

animals pelts volume four: https://assetstore.unity.com/packages/slug/348930

animals pelts volume five: https://assetstore.unity.com/packages/slug/399000

animal pelts volume six: https://assetstore.unity.com/packages/slug/406436

wooden figures photogrammetry (discounted):

https://assetstore.unity.com/packages/slug/370176

https://assetstore.unity.com/packages/slug/37645

Photogrammetry Rocks: https://assetstore.unity.com/packages/slug/399312

Included formats

Additional files