
Description
A complete set of eight realistic animal-skin rugs: giraffe, wolf, stag, reindeer, sheep, bull, and bison. Each 4k pelt is fully detailed and optimized for realistic settings/environments such as movies or games, interiors, medieval or historical environments, wilderness lodges, or stylized virtual worlds. Designed for seamless integration into high-quality renderings or real-time pipelines.
The Unreal and Unity scene contains 8 displaced meshes at 8-20k tris (first row), 8 displaced lowpoli meshes (1k-2k tris), and 8 flat meshes in the third row (2-tris image planes). By default, I connected 2k maps for optimization; 4k maps are stored in a separate folder. Naming convention is the same for 2k and 4k maps, so you can just drag and drop to update mesh details.
Key Features
Unity and Unreal Engine support
8 detailed rugs in one collection, consistent quality
Realistic fur hides and geometrically accurate meshes
Clean topology and optimized mesh
High-quality 4K PBR textures (Diffuse, Roughness, AO, Normal Direct X and Unity direction)
Ready to render out-of-the-box with included lights and cameras
Native Blender setup – no third-party plug-ins required
Technical Details
Original Software: Blender v2.79, Unity 6.1, Unreal Engine 5.7
Tested in: Blender cycles 4.1-5.0 (Fully compatible), Unity, Unreal, Substance Painter and 3Dcoat
Renderer: Blender Cycles
Platforms: Windows, Android, IOS, Linux, LinuxArm64, Mac, TVOS, VisionOS
Plug-ins: None required
Textures & Materials
Standard PBR workflow
4K textures (4096×4096 px): Diffuse, Roughness, AO, Displacement, Specular, Normal DX, Normal OpenGL
2k texture downscaled
All textures created from original photographs or drawings
Ready to render out-of-the-box – lighting and cameras used for previews are included
Mesh & File Structure
Handcrafted mesh with clean topology
Additional Notes
All preview renders created in Blender Cycles without compositing editors
Eight complex 4k pelts with folds and professional opacity maps ranging from exotic to cold-climate.
The geometry is carefully adapted so that the edges touch the ground, using displacement from texture for the geometry. Displacement can be further increased in the engine (Unity or Unreal)
Complex 4k pelts with many hours of work put into each of them. What makes them stand out is the realism of the fabric and the complex opacity map with a gradual passage from transparent to opaque. Opacity maps are made manually. Pelts have material folds, which add to realism.
PBR material and prefabs for both Built-in.
AO, Displacement (or Height map), Specular, Diffuse, Normal
4k maps included separately, by default, I connected more optimized 2k maps
This pack features displacement maps connected to increase displacement levels, further from the already displaced mesh geometry.
If you need pelts, these are very realistic, natural, detailed, optimized, original, and constantly updated look no further than here.
Please check my related packages
UE5:
Animal Pelts Volume One: https://www.fab.com/de/listings/a8d03b8f-7260-4423-b684-b064761e8618
Animal Pelts Volume Two: https://www.fab.com/de/listings/c1abb7ee-7abd-459f-a989-2fea183cc327
Animal Pelts Volume Three: https://www.fab.com/de/listings/13d69fe2-8401-4364-8792-c5994e862fb4
UNITY:
Animal Pelts Volume One: https://assetstore.unity.com/packages/slug/310354
Animal Pelts Volume Two: https://assetstore.unity.com/packages/slug/33781
Animal Pelts Volume Three: https://assetstore.unity.com/packages/slug/345486
all products: https://assetstore.unity.com/publishers/109566
bought products are constantly updated for free, which may include completely new assets added
















