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Media 1 for listing Animal pelts volume 4: giraffe, wolf, stag, reindeer, sheep, bull, bison 4k
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Description

A complete set of eight realistic animal-skin rugs: giraffe, wolf, stag, reindeer, sheep, bull, and bison. Each 4k pelt is fully detailed and optimized for realistic settings/environments such as movies or games, interiors, medieval or historical environments, wilderness lodges, or stylized virtual worlds. Designed for seamless integration into high-quality renderings or real-time pipelines.


The Unreal and Unity scene contains 8 displaced meshes at 8-20k tris (first row), 8 displaced lowpoli meshes (1k-2k tris), and 8 flat meshes in the third row (2-tris image planes). By default, I connected 2k maps for optimization; 4k maps are stored in a separate folder. Naming convention is the same for 2k and 4k maps, so you can just drag and drop to update mesh details.



Key Features


Unity and Unreal Engine support

8 detailed rugs in one collection, consistent quality

Realistic fur hides and geometrically accurate meshes

Clean topology and optimized mesh

High-quality 4K PBR textures (Diffuse, Roughness, AO, Normal Direct X and Unity direction)

Ready to render out-of-the-box with included lights and cameras

Native Blender setup – no third-party plug-ins required



Technical Details


Original Software: Blender v2.79, Unity 6.1, Unreal Engine 5.7

Tested in: Blender cycles 4.1-5.0 (Fully compatible), Unity, Unreal, Substance Painter and 3Dcoat

Renderer: Blender Cycles

Platforms: Windows, Android, IOS, Linux, LinuxArm64, Mac, TVOS, VisionOS

Plug-ins: None required

Textures & Materials



Standard PBR workflow


4K textures (4096×4096 px): Diffuse, Roughness, AO, Displacement, Specular, Normal DX, Normal OpenGL

2k texture downscaled

All textures created from original photographs or drawings

Ready to render out-of-the-box – lighting and cameras used for previews are included


Mesh & File Structure


Handcrafted mesh with clean topology


Additional Notes


All preview renders created in Blender Cycles without compositing editors

Eight complex 4k pelts with folds and professional opacity maps ranging from exotic to cold-climate.


The geometry is carefully adapted so that the edges touch the ground, using displacement from texture for the geometry. Displacement can be further increased in the engine (Unity or Unreal)


Complex 4k pelts with many hours of work put into each of them. What makes them stand out is the realism of the fabric and the complex opacity map with a gradual passage from transparent to opaque. Opacity maps are made manually. Pelts have material folds, which add to realism.


PBR material and prefabs for both Built-in.

AO, Displacement (or Height map), Specular, Diffuse, Normal

4k maps included separately, by default, I connected more optimized 2k maps

This pack features displacement maps connected to increase displacement levels, further from the already displaced mesh geometry.

If you need pelts, these are very realistic, natural, detailed, optimized, original, and constantly updated look no further than here.


Please check my related packages


UE5:


Animal Pelts Volume One: https://www.fab.com/de/listings/a8d03b8f-7260-4423-b684-b064761e8618

Animal Pelts Volume Two: https://www.fab.com/de/listings/c1abb7ee-7abd-459f-a989-2fea183cc327

Animal Pelts Volume Three: https://www.fab.com/de/listings/13d69fe2-8401-4364-8792-c5994e862fb4


UNITY:


Animal Pelts Volume One: https://assetstore.unity.com/packages/slug/310354

Animal Pelts Volume Two: https://assetstore.unity.com/packages/slug/33781

Animal Pelts Volume Three: https://assetstore.unity.com/packages/slug/345486

all products: https://assetstore.unity.com/publishers/109566


bought products are constantly updated for free, which may include completely new assets added

Included formats