
Description
photorealistic animal pelts, opacity map with shader reflecting opacity degree so it creates a fluffy effect on the edges, separate degree controls for roughness, color texture tint, and normal
6 unique animal pelts, the displaced version has unique mesh on each pelt, that matches the texture
two versions of the 6 models:
a two-tris model version (an image plane)
and a slightly displaced 12+ tris model as a bonus. It simulates real displacement so the pelt is slightly lifted off the ground. Meshes are highly optimized
file with the name FLAT means there is no displacement and a simple image plane in its stead
good for architectural presentation while also being a game-ready prop
2K all pelts are different from smooth to fluff