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Medium 1 für Eintrag Wooden props volume one: palisade, bench, chair, carvings, statues

Beschreibung

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Hyperrealistic wood carvings, ideal for creating palisade villages (Fantasy, Slavic, Viking, Ancient, Iron Age, Early Medieval, roughly 300 AD to 900 AD)

Sculptures based on reference + wood scan

complete 360 props with all sides painted and sculpted

workflow fragment: https://www.youtube.com/watch?v=zek_Z2Cfmj8

9 wood carved statues/idols; 2 modular palisades; 4 wooden chairs, 1 wooden bench from a dead tree; 1 stone wheel and 1 statue/drawer

all sides detailed

The SM_Chair_02 has two versions to pick from, one with 10k tris and the second one

with 2.138 tris. They're completely done from scratch with different textures and represent two completely separate interpretations of a wooden chair - check the image for this wooden chair variation.

The wooden figures 01-03 have a variation with a wooden hat

The wooden idol (last but one statue, first row, first picture) is half metal, half wood, so it has a proper metalness map

·  Game industry-standard, optimized low-poly meshes (.obj and .fbx)

· High-quality and fidelity texture sets - 4k resolution

·  2k maps included, just drag and drop in Unreal Engine, since naming is the same as 4k

·  Unique creation pipeline blending photogrammetry with realistic sculpting and painting

·  Cohesive artistic direction with consistent wear, color palettes, and authentic environmental detailing

·  Master material setup allowing deep customization (color tinting, normal/AO intensity, and wetness/roughness controls)

·  Focused on Unreal Engine integration with accurate scaling and 4 built-in LOD levels (Unreal Engine automatic LODs)

·  Channel-packed ORM (Ambient Occlusion | Roughness | Metallic) for Unreal, alongside loose files

·  Comprehensive texture maps including Diffuse, Normal (DirectX for UE, OpenGL for Unity), Roughness, and Specular, as well as fully baked utility maps (World, Cavity, Height, Thickness, Color ID inside Substance Painter)

·  Broad software support, including Unity (with demo scenes), Blender (with render scene), Substance Painter, and 3DCoat formats

·  Built-in, URP, HDRP support for Unity, error-free Unity scenes approved by the Unity team

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