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SilverDesign

SilverDesign

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SilverDesign
I am a Fine Arts graduate with extensive experience in both 2D and 3D visual creation. Over the years, I have contributed to a variety of domestic and international projects, and have participated in several exhibitions showcasing my artistic work. Currently, I work as a freelance artist focused on creating high-quality, production-ready material and texture packs for Unreal Engine. My work emphasizes realism, visual aesthetics, and technical precision. I specialize in: Physically-Based Rendering (PBR) workflows Seamless 2K–4K tileable textures ORM (Occlusion, Roughness, Metallic) packed maps Normal, height, and displacement maps for enhanced detail Optimized textures for both real-time applications and high-end renders Custom materials tailored for architectural visualization, gaming environments, and cinematic scenes Each asset is crafted with care to ensure consistency, usability, and performance across different types of projects.