SCG Audio
SCG Audio
Product types
SCG Audio makes game audio that's ready to run — not just a folder of WAVs.
We build adaptive audio for developers: complete, pre-integrated systems paired with source-quality sound libraries that drop into your project and sound designed from day one. Every piece of music, ambience, stinger, and SFX is composed and sound-designed entirely by hand, then wired into working runtime — state machines, dynamic music layering, reverb-driven ambient zones, intensity and mix control — so tension, mood, and pacing respond to your game instead of sitting still.
Our first line is built for survival horror and tension-driven games, delivered three ways: a pure Audio Content Pack, and full Audio Director Toolkits for Unity (native AudioMixer) and FMOD — same content, same 7-state adaptive system, feature-aligned across both.
Made by a working composer, sound designer, and audio implementer, so everything is production-tested and integration-first: import, press Play, and hear a tension-driven soundscape the same day.