
Description
🎬Demo Video
💥BPS ASSETS |Other assets
📙Documentation|📶Discord
🔥Foliage Assistant: Maximum Flexibility in Creating a Lively World!
Imagine a forest with 2 million trees, and you want mushrooms or pinecones to appear nearby each one with a certain probability. Foliage Assistant can easily handle this task. If your forest has different types of trees and bushes with berries, and you want fruits or berries to appear nearby — this tool is an indispensable helper.
Or perhaps you’re creating a survival game in an urban environment and want water bottles or food to appear near trash piles or on tables with a certain probability. Foliage Assistant gives you full control over the spawning of such objects.
Key Features:
🌟Full Control over Object Spawning:
Create lists of items you want to appear near specific static meshes.
Set an individual spawn chance for each object.
🌟Broad Compatibility:
Works with Foliage Instances, Procedural Foliage Volume, and any static mesh placed in your world.
The system tracks all static meshes around your character or any actor.
🌟Advanced Capabilities:
Actor spawn time tracking allows for mechanics like food decay.
Supports respawning, saving, and loading the entire world state.
Customizable settings: respawn time, random quantity, spawn radius, and more.
Prevents objects from spawning directly in front of the player to maintain realism.
🌟Maximum Performance:
A powerful optimization algorithm ensures no difference between processing 100 items or 100 million.
Divides the world into sectors, processing only currently active areas.
Supports multiplayer with server-side calculations.
🌟Flexible Configuration:
Configure respawn distance and optimization parameters for each item.
Ability to set a random actor size upon respawn for visual variety.
Foliage Assistant is an excellent tool for developers looking to create a rich and dynamic world with minimal effort. It simplifies the process of populating your project with details, making the gameplay experience more engaging and realistic. Control object spawning just the way you need and build a unique world with Foliage Assistant!
👑Basic features:
Foliage Assistant uses a powerful optimization algorithm - there is no difference between 100 items or 100 million.
Work with World Composition with World Origin Rebasing
Multiplayer support.
All calculations take place on the server-side.
The system for saving and loading the state of the Foliage Assistant.
For example, if you decide to add a new fruit or a bottle of water to the spawn for your world, now you can do it in 2 clicks.
The code is written in C++ to improve performance. Using the plugin does not require knowledge of C++.
Easy to use and easy to integrate into your project.
📃Please note: With the addition of new features, the plugin's price will increase.
Advantages of Choosing Our Plugins:
Experience and Reliability: With over 5 years in the market, we offer proven and professional solutions for your projects.
Regular Updates: We continuously update and improve our plugins, ensuring you always have access to the most advanced development tools.
Industry Recognition: We have been featured multiple times on Epic Games' ShowCase, which confirms the quality of our work.
Free Support and Community: In our Discord, you’ll receive support for using our products and can exchange ideas with other developers.
Collaborative Development: Many features have been implemented thanks to suggestions from our community. Your ideas help us improve our plugins, making them even more useful for your projects.
All plugins for optimizing your project:
World Director PRO (included World Director Actor and World Director NPC)
Included formats
- versions