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出品Modular Sci-fi Characters Bundleのメディア1

説明

Highly detailed, realistic 3D Sci-fi Characters bundle that includes 6 characters. Each character is built with modular parts. There are 3 male, 2 female, and 1 robot characters.

Characters are made up of modular parts; human body parts can be excluded to avoid overlap and reduce polycount.

Characters do not have LOD system

The renders were made in Unreal Engine 5 using Lumen.

This bundle includes:

Sci-fi Robot Character 01 - https://www.fab.com/listings/96649318-0302-48f3-9bab-292aa4d055f5

Sci-fi Characters 02 - https://www.fab.com/listings/4ea9c74a-8aec-423a-a71f-32a81069adb5

Sci-fi Characters 03 - https://www.fab.com/listings/38e39a99-cb30-436b-9fa2-ab0668c4f106

Sci-fi Characters 04 - https://www.fab.com/listings/521b5b59-f6c7-498a-aa3b-213401cc434c

4K Textures

BaseColor, Normal, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity

Polycount

Sci-fi Robot Character

Faces 35,953 ・ Tris 70,900 ・ Verts 35,840

Sci-fi Character 02

Faces 53,232 ・ Tris 106,250 ・ Verts 53,378

Sci-fi Character 03

Male (most complex variation)

Faces 84,384 ・ Tris 168,410 ・ Verts 95,895

Female (most complex variation)

Faces 100,394 ・ Tris 200,472 ・ Verts 122,555

Sci-fi Character 04

Male (most complex variation)

Faces 60,357 ・ Tris 116,684 ・ Verts 66,180

Female (most complex variation)

Faces 70,018 ・ Tris 135,705 ・ Verts 78,726

Tested with

  • Advanced Locomotion System v4

  • Standard 3rd person animations

Unreal Engine 5

Key Features

  • Rigged with UE4 mannequin skeleton

  • Advanced materials with easily customizable colors and layers

  • Includes full-body mesh and modular parts

  • 52 Apple Arkit Blendshapes for facial animation

  • Physics asset is configured

  • Modular rig is configured

  • Render scene included

Materials

Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.

There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.

Outfit and skin materials include configurable layers for dirt and blood effects.

Patterns and surface layers can use UV or Tri-planar projections.

All materials are easily extendable, allowing the addition or removal of layers if needed.

Unity

Key Features

  • Supports Built-in, URP, and HDRP

  • Fully Rigged with Humanoid Rig

  • Advanced materials with easily customizable colors and layers

  • Includes full-body mesh and modular parts

Materials

Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).

Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.

There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.

Outfit and skin materials include configurable layers for dirt and blood effects.

All materials are easily extendable, allowing the addition or removal of layers if needed.

Blender

Key Features

  • Сontains two identical armatures, with one having a different bone orientation, making it suitable for export to UE5 and Unity. They can be easily swapped.

  • Materials with easily customizable colors.

  • Includes full-body mesh and modular parts.

  • Two types of FBX files available, for export to UE5 and Unity with proper settings.

Materials

The colors of the material are configurable through parameters. A Material ID map is used for changing colors of a BaseColor Map.

含まれる形式

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