
説明
📙Documentation |📶Support Discord |💥BPS ASSETS
🔥World Director Actor – Scalable Actor Optimization and Persistent Simulation
Summary. System for managing thousands of active actors in real time without FPS loss. Uses a two-level optimization pipeline, preserves actor state, supports multithreading and server-side logic for multiplayer.
👑Key Features:
Scalable Performance
Handles very large numbers of actors with stable FPS.Persistent State
Position, rotation, scale and other parameters are stored and restored on return.Two Optimization Levels
Level 1: Off-camera actors disable client rendering/animation/tick.
Level 2: Distant actors are unloaded or swapped to instanced/static meshes and restored with full data on approach.Selective Control
Choose which actors are always active and which follow optimization rules.High Throughput
Multithreaded processing for hidden actors; server-side calculations in MP.Easy Integration
Component-based setup; per-actor visibility distances; progressive spawning to avoid frame spikes.
📌About Our Plugins:
7+ years of proven experience in Unreal Engine development.
Regular updates and continuous improvements.
Featured multiple times in Epic Games ShowCase.
Free Discord support and active community.
Many features implemented from developer feedback.
📃Note: The plugin’s price may increase as new features are added.
🔗Comparison with 🔗World Director NPC and 🔗World Director PRO
📌All plugins for optimizing your project:
🔗World Director PRO (included World Director Actor and World Director NPC)
📃Disclaimer: don't forget this is just an optimization tool and you need to understand why you need it. For example, if all your actors are at the same point or very close to each other, then they will all be in the same frame, which means they all have to work and execute your code and there will be no optimization.

