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Mídia 1 do anúncio Art Deco Pillar

Descrição

A high-fidelity Art Deco pillar in a weathered, derelict state — a hero prop for abandoned lobbies, ballrooms, transit halls, and civic interiors long past their prime.

The mesh is high-density and Nanite-ready: import it into UE5 with Nanite enabled and it runs at full geometric detail with no LOD authoring required.

Textures are authored in Substance Painter with hand-placed damage rather than uniform procedural noise. Edge chipping follows the cornice profile and base steps, cracks propagate from the chips instead of floating independently, and grime accumulates in the flute channels and ornament recesses where it actually would. The brass ornament carries tarnish, verdigris in the recesses, and polished high points. The result holds up at close range under Lumen, where tiled damage overlays fall apart.

Delivered as FBX with PNG texture maps — usable in Unreal Engine, Unity, Blender, Godot, Maya, or any PBR pipeline.

Formatos incluídos