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Mídia 1 do anúncio Loot Generator - Scalable Item Spawning with Lists, Zones and Management

Descrição

🎬Video

📙Documentation |📶Support Discord |💥BPS ASSETS

🔥Loot Generator – Scalable Loot Spawning for Singleplayer and Multiplayer

Summary. A high-performance loot system for precise placement, probability-based lists, zones/overrides, and large-scale item management. Designed to work equally well in singleplayer and multiplayer projects. Handles from hundreds to 100,000 active loot items without FPS loss.

👑Key Features:

  • Bounds-Aware Placement
    Items respect their collision bounds: no intersections with geometry, no overlapping with other objects.

  • Lists & Probabilities
    Unlimited loot lists per region/biome/NPC with individual spawn chance per item.

  • Points, Areas & Zones
    Use exact spawn points or whole areas; global zones can override lists to add variety.

  • Respawn & Cleanup
    Track pickups and movements, then trigger per-item timers for removal and respawn.

  • Actor Integration
    Add a component to NPCs/actors to generate loot from your lists. Register discarded inventory items for management.

  • Optimization at Scale
    Custom algorithm maintains FPS from 100 to 100,000 items.
    Example: over 2,000,000 spawn points with 120+ FPS on a test PC (project-dependent).

  • Control & Balance
    Set spawn distance and optimization per item. Prevent spawning directly in front of players.

  • Singleplayer and Multiplayer
    Optimized for both modes. In multiplayer, all calculations run server-side for consistent replication and sync.

  • Setup & Compatibility
    Core written in C++ for performance. Easy to integrate; no C++ knowledge required.


📌About Our Plugins:

  • 7+ years of proven experience in Unreal Engine development.

  • Regular updates and continuous improvements.

  • Featured multiple times in Epic Games ShowCase.

  • Free Discord support and active community.

  • Many features implemented from developer feedback.

📃Note: The plugin’s price may increase as new features are added.

📃Disclamer: Your actor should use StaticMesh or SkeletalMesh as root.

📌All plugins for optimizing your project:

Formatos incluídos