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🔥Loot Generator – Scalable Loot Spawning for Singleplayer and Multiplayer
Summary. A high-performance loot system for precise placement, probability-based lists, zones/overrides, and large-scale item management. Designed to work equally well in singleplayer and multiplayer projects. Handles from hundreds to 100,000 active loot items without FPS loss.
👑Key Features:
Bounds-Aware Placement
Items respect their collision bounds: no intersections with geometry, no overlapping with other objects.Lists & Probabilities
Unlimited loot lists per region/biome/NPC with individual spawn chance per item.Points, Areas & Zones
Use exact spawn points or whole areas; global zones can override lists to add variety.Respawn & Cleanup
Track pickups and movements, then trigger per-item timers for removal and respawn.Actor Integration
Add a component to NPCs/actors to generate loot from your lists. Register discarded inventory items for management.Optimization at Scale
Custom algorithm maintains FPS from 100 to 100,000 items.
Example: over 2,000,000 spawn points with 120+ FPS on a test PC (project-dependent).Control & Balance
Set spawn distance and optimization per item. Prevent spawning directly in front of players.Singleplayer and Multiplayer
Optimized for both modes. In multiplayer, all calculations run server-side for consistent replication and sync.Setup & Compatibility
Core written in C++ for performance. Easy to integrate; no C++ knowledge required.
📌About Our Plugins:
7+ years of proven experience in Unreal Engine development.
Regular updates and continuous improvements.
Featured multiple times in Epic Games ShowCase.
Free Discord support and active community.
Many features implemented from developer feedback.
📃Note: The plugin’s price may increase as new features are added.
📃Disclamer: Your actor should use StaticMesh or SkeletalMesh as root.
📌All plugins for optimizing your project:
🔗World Director PRO (included World Director Actor and World Director NPC)

