Ir al contenido
Medios 1 para el artículo Defender: Animated Dialogue System

Descripción

Create fully dynamic dialogue systems in minutes — with branching choices, typewriter effects, event triggering, and cinematic presentation.
Defender: Animated Dialogue System is a powerful and flexible tool designed to help you build immersive conversations without complexity.

❖ Showcase product during 16th May - 30th May 2023 ❖

Built for real production use.

This system is battle-tested inside our full game frameworks:

👉 Voyager: Third Person Shooter Template: (Link)
👉 Defender: Top Down Shooter Template: (Link)

👉 Defender: Side Scroller Shooter Kit: (Link)

Defender: Animated Dialogue is perfect for:
• Story-driven games
• NPC interactions
• Quest systems
• Cutscenes and narrative events

🕹️ Demo

🎞️ Videos

Need Support?

💡With this system, you can do the following operations:

  • Easily create dialogues using datatables.

  • Create Dialogue branches with Stat requirements.

  • Add Audio to dialogue rows.

  • Continue from a certain row when dialogue restarts.

  • Trigger events from Level Blueprint in dialogue.

  • Add dialogue bubbles to characters or actors.

  • Activate custom cinematic mode and blending view targets to a camera.

  • Add waypoints to NPCs.

  • The possibilities are limitless!

  • All features have How-to videos. Get started and learn easily!

💡FEATURES

  • %100 Blueprint and well commented.

  • Educational blueprint design with a lot of examples.

  • Full gamepad support.

  • DialogueComp to show in-game dialogues

  • Dialogue Bubbles to show dialogue bubble above NPCs

  • Typewriter effect in dialogue text.

  • 4 Stats for use in dialogues: Reasoning, Manipulation, Intimidation, Karma. You can add your own Stats!

  • Cinematic bars widget

  • Includes Paragon Twinblast Specops, Paragon Greystone Novaborn

  • Component-based design. You can use in-game components to any games you want.

  • Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.

  • Partitioned Save/Load System

  • Footsteps with surface support.

  • BP_CameraTrackerVolume (Fixed camera tracking volume)

  • NPC AI with behavior trees.

  • FadeMeshComp to fading meshes between camera and the main character.

  • Multi-message feature to show multiple in-game messages efficiently.

  • A PROJECT DEVELOPED WITH YEARS OF GAME DEVELOPER EXPERIENCE!

Please make a copy of your previous project before updating with new versions.

Project Requirement: This project requires the Common UI Plugin provided free of charge by Epic Games.

Disclaimer: For demonstration purposes, this product uses some assets from "Lyra", "Action RPG", "Blueprints", "Paragon", "Paragon: Male Announcer", "Content Examples", "Third Person" distributed free of charge by Epic Games

The Orbitron font is taken from the Lyra Template provided free by Epic Games.

Formatos incluidos