Description
All assets you see in videos and screenshots are included in the project file! Please play the demo to see all awesome features in action!
Defender is a Twin-Stick, Action RPG Shooter Template with 460+ Blueprints such as Abilities, Player Screen, Stats, Inventory, Loot, Dialogue, Interaction, Firearms, Melee Weapons, Upgrades, Vehicles, Modular Characters and also many masterpiece features.
❖ Showcase product during 6th September - 20th September 2022 (First time) ❖
❖ Showcase product during 5th March- 19th March 2024 (Second time) ❖
Even you don't interested in Top-Down Genre you should have this asset because you can be inspired by this project awesome framework and transfer your knowledge to other projects. You can look at reviews about our happy customers.
🎮 Defender Playable Demo
🎞️ Defender Videos
🎞️ Defender How-to
❓ Need Support?
Discord: Discord Link
HowTo: Please watch HowTo videos
Documentation: Documentation Link
Roadmap: Trello
💡DEFENDER TDS FEATURES
%100 Blueprint and well commented
Includes Paragon Murdock, Wraith, Twinblast
Educational blueprint design with a lot of examples
Component-based design. You can use in-game components to any games you want.
Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
Partitioned Save/Load System
Different enemy types: Trooper, Sniper, Boomer, Heavy Gunner
Melee system and melee enemies like gruntling, spiderling and spider boss!
Different weapons like AssaultRifle, Heavy Machine Gun, Plasma Rifle, Rocket Launcher and Sniper Rifle
Vending Machine for the player to purchase weapons with in-game currency.
Actor flashing when taking damage with DamageFlashComp
DissolveComp to Material based dissolve in Characters
Improved damage text to show damage on actors.
Adaptive camera blueprint.
Outline material to draw outlines around meshes like loots and character
Enemy AI with behaviour trees.
Loot component to spawn user-defined specific or random loots
FadeMeshComp to fading mesh in front of main character.
Tagging system to define battle groups between NPCs.
Dynamic Hp Bar component to show hp with a lazy hp bar. Add to any actor to have a health bar in just a few clicks.
Multi-message feature to show multiple in-game messages efficiently.
Player Screen with four tabs: Character, Weapons, Armor, Abilities
Stat System with StatsComp
Primary and Secondary Weapon Slots
Wearable Items (Armor)
7 wearable armors each to ArmorTorso, ArmorHead, and ArmorLegs
Stats like XP, XP Bonus, Critical Hit Chance, Armor
InteractorComp to interact with various objects like chest, vending machine, NPCs
Footsteps with surface support
DialogueComp to show in-game dialogues
Dialogue Bubble to show dialogue bubble above NPCs
4 Dialogue Stats: Reasoning, Manipulation, Intimidation, Karma
Checkpoint actor to save game when near
Cinematic bars widget
Modular Character Logic
A PROJECT DEVELOPED WITH YEARS OF GAME DEVELOPER EXPERIENCE!
💻 V1.8.1 RELEASE NOTES
Added new firearm stances and added two new weapon: Shotgun and pistol.
Added new blendspaces and animations.
Added Firearm Hold Left Hand IK
Added a special camera blueprint which can track and follow the player.
Added highlight material function to loots.
Added magazine ammo low sound.
Added Warrior type enemies (Human with melee weapons)
💻 V1.9.1 RELEASE NOTES
Added Ability System and abilities like Dash, Energy Barrier, Turret Companion, Healing Probe, Slam
Added EnergyComp to store and refill owner's energy for using abilities.
Updated HUD Design to show abilities, weapons, hp and energy bars.
Added companions like turrets and soldiers.
Updated Tagging system to add companions.
💻 V2 RELEASE NOTES
Added Enhanced Input System
Added Weapon Upgrade System
Added Some cool weapons like: Shotgun, Electric Gun and Flamethrower
Added Toggle Laser with middle mouse button.
Added impact wounds to all characters.
Added 5 different type of dynamic crosshairs
Added Vehicle Possession and an example map to demonstrate this logic.
And much much more…
Please make a copy of your previous Defender project before updating with new versions.
This project requires Common UI Plugin, Apex Destruction Plugin and Enhanced Input Plugin provided free of charge by Epic Games.
Disclaimer: For demonstration purposes, this product uses some assets from "Lyra", "Showdown VR Demo", "Infiltrator Demo", "Soul City", "Subway Sequencer", "Action RPG", "Blueprints", "Shooter Game", "Paragon", "Content Examples", "Infinity Blade: Weapons", "Animation Starter Pack" distributed free of charge by Epic Games
Included formats
- versions