Description
Defender: Animated Dialogue System is an easy to use and very flexible dialogue creator with typewriter text animation, dialogue branches(multiple choices), triggering events, bubble above characters, text-formatting, gamepad support, cinematic mode and much more!
This asset contains a Animated Dialogue System which is a feature of Defender: Top-Down Shooter Template. You can check our other products from this link.
❖ Showcase product during 16th May - 30th May 2023 ❖
🕹️ Demo
🎞️ Videos
- Trailer
- All How-To Videos
- ✈️ Migration to another project (Don't forget to backup! Also Enable "Enhanced Input Plugin" in your project. This is not mentioned in this video because we added Enhanced Inputs in the newest release.)
- 🎭 How to make the interaction system work?
- 🎮 How to make gamepad controller settings when migrating to a new project
- 🎨 How to change widget colors?
❓ Need Support?
- Discord: Discord Link
- Documentation: Link
💡With this system, you can do the following operations:
- Easily create dialogues using datatables.
- Create Dialogue branches with Stat requirements.
- Add Audio to dialogue rows.
- Continue from a certain row when dialogue restarts.
- Trigger events from Level Blueprint in dialogue.
- Add dialogue bubbles to characters or actors.
- Activate custom cinematic mode and blending view targets to a camera.
- Add waypoints to NPCs.
- The possibilities are limitless!
- All features have How-to videos. Get started and learn easily!
💡FEATURES
- %100 Blueprint and well commented.
- Educational blueprint design with a lot of examples.
- Full gamepad support.
- DialogueComp to show in-game dialogues
- Dialogue Bubbles to show dialogue bubble above NPCs
- Typewriter effect in dialogue text.
- 4 Stats for use in dialogues: Reasoning, Manipulation, Intimidation, Karma. You can add your own Stats!
- Cinematic bars widget
- Includes Paragon Twinblast Specops, Paragon Greystone Novaborn
- Component-based design. You can use in-game components to any games you want.
- Event-driven system to optimize logic. No need to make heavy casting operations between blueprints.
- Partitioned Save/Load System
- Footsteps with surface support.
- BP_CameraTrackerVolume (Fixed camera tracking volume)
- NPC AI with behavior trees.
- FadeMeshComp to fading meshes between camera and the main character.
- Multi-message feature to show multiple in-game messages efficiently.
- A PROJECT DEVELOPED WITH YEARS OF GAME DEVELOPER EXPERIENCE!
Please make a copy of your previous project before updating with new versions.
Project Requirement: This project requires the Common UI Plugin provided free of charge by Epic Games.
Disclaimer: For demonstration purposes, this product uses some assets from "Lyra", "Action RPG", "Blueprints", "Paragon", "Paragon: Male Announcer", "Content Examples", "Third Person" distributed free of charge by Epic Games
The Orbitron font is taken from the Lyra Template provided free by Epic Games.
Included formats
- versions