
Описание
Discord💬 Demo📁 Video📷 Written reviews 💭 Quickstart guide and Documentation 📑
🧩 Jigsaw Inventory System V4
Tactical, grid-based inventory with rotation, stacking, and spatial decisions
The Jigsaw Inventory System introduces deep inventory mechanics inspired by games like Diablo, Escape from Tarkov, and Resident Evil. Items have sizes, shapes, and can be rotated to fit into limited space — offering strategic depth and visual clarity.
🧩 Can Also Be Extended to Slot & List Types, and used with Crafting, Vendors, Hotbars, Loot Chests, etc.
Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:
🧩 Switch to Slot Inventory
🧾 Switch to List-Based Inventory
You can mix inventory types per actor — for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.
Just drag and drop the desired component, and the correct UI and logic will apply automatically.
No code required. Fully replicated. 100% modular.
🧠 Features:
Spatial inventory grid with item size, rotation, and collision detection
Drag-to-place interface with real-time feedback
Stack, split, and combine items within the grid
Full replication and multiplayer support
Blueprint-only and ready to extend
Compatible with MST Pro and all Hyper V3 modules
Optional integration with vendors, loot, hotbars, and crafting (with other Hyper systems)
🔧 Example Map Included:
Storage chests with size constraints
Item rotation and stacking examples
Visual feedback for blocked and valid placements
Decay and metadata logic included
Fully explained configuration assets and blueprints
Built on 50 000 Hours of Experience
Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Active Discord community to support your development journey
Optional learning courses available:




