
Description
Discord💬 Demo📁 Video📷 Written reviews 💭 Quickstart guide and Documentation 📑
🧾 List-Based Inventory System V4
Straightforward, multiplayer-ready inventory built for clean UI and fast interaction
The List-Based Inventory System brings a familiar, clean interface to your game — perfect for RPGs, strategy games, or simplified survival systems. Display items with quantities, stats, or durability, and integrate it into your world with just one drag-and-drop component.
🧩 Can Also Be Extended to Jigsaw & Slot Types, and Used with Crafting, Vendors, Hotbars, Loot Chests, etc.
Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:
🧩 Switch to Jigsaw Inventory
🧾 Switch to Slot-Based Inventory
You can mix inventory types per actor — for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.
Just drag and drop the desired component, and the correct UI and logic will apply automatically.
No code required. Fully replicated. 100% modular.
📦 Features:
Scrollable list interface with item stacks and metadata
Fully replicated and tested for multiplayer
Drag-and-drop support for rearranging, splitting, and merging stacks
Clean, modern UI built for expansion
Component-based: drop it onto any actor to enable inventory
Compatible with MST Pro and all Hyper V3 systems
Optional integration with vendors, loot, hotbars, and crafting (with other Hyper modules)
🧠 Use Cases:
RPG-style inventories
Clean vendor or loot UIs
Minimalist survival interfaces
🎮 Included Example Map:
Preconfigured inventory and loot chest
Item stack examples with icons, durability, and quantity
Clear explanations for fast onboarding
Full support for drag-and-drop and item tooltips
Built on 50 000 Hours of Experience
Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
Hyper modules are fully modular and designed to integrate seamlessly
Clear, well-organized Blueprints that scale with your project
Reliable design principles for flexibility, maintainability, and performance
Active Discord community to support your development journey
Optional learning courses available:




