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Hyper Jigsaw Inventory v4 ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Discord๐Ÿ’ฌ Demo๐Ÿ“ Video๐Ÿ“ท Written reviews ๐Ÿ’ญ Quickstart guide and Documentation ๐Ÿ“‘


๐Ÿงฉ Jigsaw Inventory System V4

Tactical, grid-based inventory with rotation, stacking, and spatial decisions

The Jigsaw Inventory System introduces deep inventory mechanics inspired by games like Diablo, Escape from Tarkov, and Resident Evil. Items have sizes, shapes, and can be rotated to fit into limited space โ€” offering strategic depth and visual clarity.

๐Ÿงฉ Can Also Be Extended to Slot & List Types, and used with Crafting, Vendors, Hotbars, Loot Chests, etc.

Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:

You can mix inventory types per actor โ€” for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.

Just drag and drop the desired component, and the correct UI and logic will apply automatically.

No code required. Fully replicated. 100% modular.

๐Ÿง  Features:

  • Spatial inventory grid with item size, rotation, and collision detection

  • Drag-to-place interface with real-time feedback

  • Stack, split, and combine items within the grid

  • Full replication and multiplayer support

  • Blueprint-only and ready to extend

  • Compatible with MST Pro and all Hyper V3 modules

  • Optional integration with vendors, loot, hotbars, and crafting (with other Hyper systems)

๐Ÿ”ง Example Map Included:

  • Storage chests with size constraints

  • Item rotation and stacking examples

  • Visual feedback for blocked and valid placements

  • Decay and metadata logic included

  • Fully explained configuration assets and blueprints

Built on 50 000 Hours of Experience

Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, Iโ€™m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

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