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Media 1 for listing Massive World - Procedural world generation with PCG

Description

🎥Trailer | ⌛Quickstart | 📓Documentation | 🎮Discord | 🧩 Environment Integration

Work smarter.

Massive World allows you to generate a highly detailed procedural world in a few clicks by leveraging the Unreal stamp system and PCG. All those features come with a custom UI to help you build your world easily without going deep with tools like PCG.

The tool focuses on using a non-destructive workflow, saving you time in your level design. It also works out of the box with World Partition, allowing you to scale and create massive worlds.

Massive World works with any style (low-poly, stylized, or realistic) and comes with a stylized example.

🔥New release Massive Village!

Update 1.4 is out for Unreal 5.5! [Video]
  • Massive World now uses World Partition by default

  • Spawn level instance inside your biome, river, and lakes

  • Now with biome priority allowing you to create biomes inside biomes

  • And various improvements with performance gain.

📄Features:
  • A non-destructive workflow

  • Draw procedural biomes, roads, lakes, and rivers directly on the terrain!

  • Biome landscape and river texturing

  • 70 4k heightmap stamps

  • PCG procedural biome simpley to use

  • Data-oriented design

  • Fully compatible with World Partition allowing you to create a world of any size

  • Complete integration with Massive Village

  • Custom editor UI

  • Highly detailed world

  • Auto material with multiple features (beaches, nanite displacement, etc)

  • Automatic audio placement along the rivers

  • Improved workflow

  • The documentation is always available and will never be hidden behind a paywall

  • And much more...

For Small Indie Developers:

Work faster and less the Massive World takes care of the details so you can work on the features of your game as soon as possible.

For Studios:

Massive World is a data-oriented tool built with good practice for optimization and scalability. The tag system allows you to easily mix procedural generation with manual level design. The level designers can also create level instances to spawn in the world as a Place of Interest (POI) [Video]

Orbital Market: Link

Note: Only the stylized assets are provided, other assets are used to showcase the tool.

The assets to showcase are Dreamscape, Tropical Jungle, and Megascan.🌳Works well with interaction systems: See Nice Interaction System [Tutorial]

Included formats

  • logo of Unreal Engine format