
Description
Trailer | 🔥Quickstart | 📓Documentation | 🎮Discord
Calysto World 2.0 — Artist-Friendly Procedural World Building for Unreal Engine
Build large open worlds faster with Unreal Engine PCG.
Calysto World is a procedural world-building toolkit designed to help solo developers, small teams, and environment artists create large-scale landscapes, forests, biomes, roads, cliffs, and gameplay spaces directly inside Unreal Engine.
Draw your world in the editor, keep full artistic control, and let Calysto generate the repetitive open-world details with a non-destructive PCG workflow.
Designed for World Partition, Nanite foliage, and practical open-world production.
Calysto World is not just a random generator. It is an artist-directed procedural workflow.
Core Workflow
Draw procedural biomes directly in the world
Create roads, rivers, lakes, cliffs, and biome areas
Non-destructive PCG workflow
Biome priority system for nested biome logic
Open-World Scale
Designed for World Partition
Built for large procedural worlds
Data-oriented workflow
Supports realistic, stylized, and low-poly projects
Foliage & Spawning
Full geometry Nanite foliage included
Skinned Mesh / Nanite foliage support
Blueprint spawning support
Spawn level instances with procedural logic
Terrain & Materials
Terrain auto-material
Beaches, displacement, Megascans support
70 4K heightmap stamps
Calysto World is ideal for:
Solo developers
Small teams
Open-world projects
RPGs
Survival games
Exploration games
Stylized environments
Realistic landscapes
Procedural prototypes
Calysto Ecosystem
Calysto World is part of the larger Calysto ecosystem:
Calysto Water Engine for upcoming terrain-aware water creation (coming soon)
Calysto Village for procedural villages and structures
Calysto Dungeon for dungeon workflows
Calysto Smart Scatter for advanced scattering workflows
The goal is to build a connected open-world creation ecosystem where tools can share workflows, terrain logic, and procedural data.
🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]
🧩Integration with World Protocol heightmaps.
Orbital Market: Link
The stylized asset showcased is Polyart Farm.
PCG is heavily used and evolves a lot between Unreal Engine updates. For this reason, using the latest version of Unreal is recommended to maximize the benefits of Calysto World.
Looking for custom PCG systems or tailored implementation?
📧 [email protected] • 💬 Discord










