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Media 1 for listing Massive Village - Procedural villages, farms and ruins with PCG

Description

🎥Trailer | ⌛Quickstart | 📓Documentation | 🎮Discord | 🧩NEW Environment Integration

Work smarter.

Massive Village is a procedural tool that generates highly detailed villages, farms, and ruins in a few clicks by leveraging the PCG. All those features come with a custom UI to help you build your world easily without going deep without the complexities.

The tool focuses on using a non-destructive workflow, saving you time in your level design. It also works out of the box with World Partition, allowing you to scale and create massive worlds.

Massive Village works with any style (low-poly, stylized, or realistic) and comes with a low-poly example. It is also built to work out of the box with the procedural tool Massive World.

🔥Update 1.2

Now with procedural cemeteries! Draw cemeteries in a few clicks!

🔥Update 1.1

  • Added spawner inside the villages and farm (placement only) for enemies, NPC, and animals

  • Added the option to draw the crops only for the farm

📄Features:

  • Work smarter and increase your development speed with procedural generation

  • Draw procedural villages, farms, or ruins directly into your world!

  • Draw roads*, fences, and additional details easily

  • Automatic village creation using PCG

  • Non-destructive workflow

  • Support multiple zones in the same village (marketplace, slum, city...)

  • Data-oriented design

  • Socket system to add interactive lights and doors

  • Work with Runtime Virtual Texture (RVT)

  • Compatible with World Partition

  • The documentation is always available and will never be hidden behind a paywall

  • Work with all styles (low poly, stylized, realistic)

  • And much more...

📌NEW Environment Integration!

Massive Village now has complete databases matching the most popular environment assets on the marketplace! This means you can download them and use Massive Village to generate your villages/farms in just a few clicks. You only need the environment asset and Massive Village in your project, and then download the database available here.

Here are a few examples of ready-to-use environment assets.

Lordenfel - Mana Station

Stylized Village - Polyart

Medieval Houses Modular Vol 2 - GameAssetFactory

Medieval Village Megapack - FreshCan

Medieval Tents & Camping Props Pack - FreshCan

Ultimate Farming - CropCraft Studio

Tropical Jungle Pack - Kaizen Digital Interactive

Forest Environment - FreshCan

MAE Oak Forest - Maelstrom

Dreamscape Tower - Polyart

Oak forest - FreshCan

Stylescape HD - Nick Kochman

Disclaimer: Only the low poly content is included in the demo, the other meshes are not provided with Massive Village, for the trailer I have used Massive World, Medieval House, Lordenfel, MAE Oak Forest, Brushify, and Megascan to showcase the tool.

This product supports Lumen for Unreal Engine 5.0+

This product supports Nanite for Unreal Engine 5.0+

The road system will improve with the evolution of PCG, mostly with features like pathfinding (confirmed in the roadmap)

Orbital Market: Link

Included formats

  • logo of Unreal Engine format