Description
🎥Trailer | ⌛Quickstart | 📓Documentation | 🎮Discord | 🧩NEW Environment Integration
Work smarter.
Massive Village is a procedural tool that generates highly detailed villages, farms, and ruins in a few clicks by leveraging the PCG. All those features come with a custom UI to help you build your world easily without going deep without the complexities.
The tool focuses on using a non-destructive workflow, saving you time in your level design. It also works out of the box with World Partition, allowing you to scale and create massive worlds.
Massive Village works with any style (low-poly, stylized, or realistic) and comes with a low-poly example. It is also built to work out of the box with the procedural tool Massive World.
🔥Update 1.3
Massive update for Unreal 5.5
Now support PCG partition by default for best performance
New Place of Interest System (POI). Create level instances and spawn them as buildings in the world while leveraging tags for more control (snap to the landscape, random rotation, chance of spawn, etc...). See this video (relevant for both Massive World and Village).
With advanced integration with Massive World, a biome can now see inside the village and seamlessly spawn vegetation while avoiding collision.
A lot of performance improvement to scale for an open world.
📄Features:
Work smarter and increase your development speed with procedural generation
Draw procedural villages, farms, or ruins directly into your world!
Now with procedural cemeteries.
Draw roads*, fences, and additional details easily
Automatic village creation using PCG
Non-destructive workflow
Support multiple zones in the same village (marketplace, slum, city...)
Data-oriented design
Socket system to add interactive lights and doors
Work with Runtime Virtual Texture (RVT)
Compatible with World Partition
The documentation is always available and will never be hidden behind a paywall
Work with all styles (low poly, stylized, realistic)
And much more...
Orbital Market: Link
Included formats
- versions