
Description
🎥Trailer | ⌛Quickstart | 📓Documentation | 🎮Discord
Work smarter.
Massive Village is a procedural tool that generates highly detailed villages, farms, cemeteries, small towns, and ruins in a few clicks by leveraging the PCG.
The tool focuses on using a non-destructive workflow, saving you time in your level design. It works out of the box with World Partition, allowing you to scale and create massive worlds.
Massive Village works with any style (low-poly, stylized, or realistic). It is also built to work out of the box with Massive World procedural biomes.
🔥Update 1.3
Massive update for Unreal 5.5
Support PCG partition by default for best performance
New Place of Interest System (POI). Create level instances and spawn them as buildings. See this video (relevant for both Massive World and Village).
Integration with Massive World
📄Features:
Procedural generation
Draw directly into your world!
Non-destructive workflow
Support multiple zones in the same village (marketplace, slum, city...)
Data-oriented
Interactive doors
Compatible with World Partition
Work with all styles (low poly, stylized, realistic)
And much more...
🧩Integration with Massive World
🧩Works with any gathering/interaction system: See Nice Interaction System V2 [Tutorial]
Orbital Market: Link
Included formats
- versions