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Media 1 for listing Stylized Comic Look: Fullscreen Shader

Description

Turn any UE5 scene into a hand-inked graphic novel in seconds.

A fullscreen post-process effect that stacks bold ink outlines, flat comic coloring, and a punchy graphic-novel color grade into one drag-and-drop package. No per-material setup, no textures, no content rework — drop one actor into your level and the whole scene is stylized.

Features

  • Bold ink outlines from depth + world-normal edge detection — catches object silhouettes and interior creases, not just edges

  • TAA-friendly soft-edge mode for stable, flicker-free linework (works great with SMAA / non-temporal AA)

  • Posterized comic coloring — flat "printed fill" look with adjustable banding

  • Built-in graphic-novel color grade — saturation, contrast, and an optional warm-shadow / cool-highlight split

  • Optional halftone shadow dots and paper-grain overlay for extra print authenticity

  • Drag-and-drop Blueprint actor — every parameter exposed and instance-editable straight from the Details panel

  • Fully tunable via Material Instance sliders; all parameters are runtime-drivable for cutscene fades and dynamic effects

  • Single optimized Custom HLSL node — clean, readable, and easy to extend

What's included

  • 1 master Post Process Material

  • 1 Material Instance with a tuned starting look

  • 1 drag-and-drop Blueprint actor with exposed, per-instance parameters

  • Setup documentation

Perfect for stylized adventure games, narrative/detective titles, motion comics, prototypes, and anyone chasing a non-photorealistic comic or cel-shaded aesthetic.

Included formats

Additional files