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Media 1 for listing Desert Camp. Tents
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Description

A collection of 30+ assets, powered by a custom material-based (WPO) Wind System, to create a variety of unique tent designs, which would be a nice addition to your desert scene.

Roofs, sidewalls, guy ropes, and poles. Combine them to build a custom tent, from big to small.

Add the Wind to infuse your scene with life by setting up a light breeze or a severe storm.

▶️ Whole Project Showcase

▶️ Introductory video

▶️ Fake Wind Showcase

▶️ Add Fake Wind to Your Own Assets

📄 Fixes and New Features

| FEATURES:

  • Multiple unique tent parts that can be combined in various ways.

  • Custom material-based Wind (WPO).

    A believable and highly customizable cloth fake wind (WPO) animation that can be adjusted globally in the scene wind controller and for each asset individually.

  • Possible to add dust and sand to the assets for a more natural blending with a desert environment.

The Fake Wind material function now exists as a standalone component.

| CONTENT: (total asset count - 38)

  • Roof and Roof Parts: 11

  • Sidewalls: 15

  • Guy Ropes: 6

  • Poles: 3 + 1 Sand Dip

  • Other Cloth: 2

| IMPORTANT INFO: ‎ ‎ - The desert map shown in the images is NOT included.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎‎ - Does NOT support Nanite.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎‎ - The Wind Material Function is not cheap, though this may change over time as I find more ways to optimize.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎‎ Please keep this in mind before considering purchasing this product.

| CHANGELOG:

Always refer to the "Fixes and New Features" document for more details

March 30, 2026 ‎ ‎---‎‎---‎ ‎ Version 1.4 ----‎--

  • Added a thickness mask influence.

  • Enhanced gust frequency (0 - low frequency, 1 - high frequency)

  • Sideforce mask double transformation fixed.

  • Auto Axis Change optimization. The forward axis is no longer needed.

  • Intersection mask fix.

  • Finetuned gust bending settings in the overview mask.

  • Other minor fixes.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎---‎‎---‎ ‎ Version 1.3 ----‎--

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎

  • Added a parameter to combine the ESM and SFM masks to limit the edge over-stretching on roofs.

  • Minor bug fixes

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎----‎--‎ ‎ Version 1.2 ----‎--

  • Added Axis Auto Change - an automated switch between X and Y projection axes.

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ----‎--‎ ‎ Version 1.1 ----‎--

  • Added a toggle between descending and ascending wind.

  • Added Wind Offset parameter to offset the wind phase.

  • Big performance (PS) improvement option. Added a switch between Tile/Trim and Baked texture sets.

  • Performed some tweaks in the shader to remove minor bugs.

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| SUPPORT:

DiscordEmail: [email protected]

Included formats