
Description
A procedural material-based (WPO) Wind Animation that infuses life into the environment.
Originally part of a larger Desert Camp. Tents project, this material function now exists as a standalone component.
Created mainly for the cloth assets, but not limited to them, this material function is a nice alternative to the real-time simulations.
It is a highly customizable system that allows you to achieve a wide range of wind effects, from a light breeze to a severe storm.
▶️ Wind Usage and Its Possibilities
▶️ Learn How to Apply the Wind to Your Assets
📄 Fixes and New Features That Were Not Mentioned in the Video
| CONTENT:
1 x Cloth Fake Wind Material Function
1 x Gust Bending Material Function (basically a part of the material function above)
1 x Global Controller
1 x Example Map
| FEATURES:
Hybrid setup, including vertex paint and procedural masks.
Allows the creation of different weather conditions - from a light breeze to a severe storm.
A highly customizable layered system that allows precise control over the wind motion for assets with different physical material properties.
Managed by a single global controller.
| IMPORTANT INFO: The Wind Material Function is not cheap, though this may change over time as I find more ways to optimize.
Please keep this in mind before considering purchasing this product.
| CHANGELOG:
Always refer to the "Fixes and New Features" document for more details
March 30, 2026 ------ Version 1.1 ------
Added a thickness mask influence.
Enhanced gust frequency (0 - low frequency, 1 - high frequency)
Sideforce mask double transformation fixed.
Auto Axis Change optimization. The forward axis is no longer needed.
Intersection mask fix.
Finetuned gust bending settings in the overview mask.
Other minor fixes.
| SUPPORT:
━ Discord ━ Email: [email protected] ━






