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Media 1 for listing Fake Wind for Cloth Assets
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Description

A procedural material-based (WPO) Wind Animation that infuses life into the environment.

Originally part of a larger Desert Camp. Tents project, this material function now exists as a standalone component.

Created mainly for the cloth assets, but not limited to them, this material function is a nice alternative to the real-time simulations.

It is a highly customizable system that allows you to achieve a wide range of wind effects, from a light breeze to a severe storm.

▶️ Wind Showcase

▶️ Wind Usage and Its Possibilities

▶️ Learn How to Apply the Wind to Your Assets

📄 Fixes and New Features That Were Not Mentioned in the Video

| CONTENT:

  • 1 x Cloth Fake Wind Material Function

  • 1 x Gust Bending Material Function (basically a part of the material function above)

  • 1 x Global Controller

  • 1 x Example Map

| FEATURES:

  • Hybrid setup, including vertex paint and procedural masks.

  • Allows the creation of different weather conditions - from a light breeze to a severe storm.

  • A highly customizable layered system that allows precise control over the wind motion for assets with different physical material properties.

  • Managed by a single global controller.

| IMPORTANT INFO: The Wind Material Function is not cheap, though this may change over time as I find more ways to optimize.

Please keep this in mind before considering purchasing this product.

| CHANGELOG:

Always refer to the "Fixes and New Features" document for more details

March 30, 2026 ‎ ‎---‎‎---‎ ‎ Version 1.1 ----‎--

  • Added a thickness mask influence.

  • Enhanced gust frequency (0 - low frequency, 1 - high frequency)

  • Sideforce mask double transformation fixed.

  • Auto Axis Change optimization. The forward axis is no longer needed.

  • Intersection mask fix.

  • Finetuned gust bending settings in the overview mask.

  • Other minor fixes.

| SUPPORT:

DiscordEmail: [email protected]

Included formats