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Descripción

Get four Blueprint tools in one plugin. No C++ required.

Control rotations, create subsystems, work with different struct types and add your own settings pages. Blueprint Unchained includes the full versions of all four plugins below. Install one plugin and choose the tools your project needs.

What you can build

  • Blueprint Quaternion — build smooth rotation logic for cameras, turrets and moving objects. Use 85 nodes to aim at targets, combine rotations and control turning speed. Store page · Documentation

  • Blueprint Subsystems — create systems for your game, levels, local players and editor tools. Keep session data between level changes or give each local player a separate system. Store page · Documentation

  • Blueprint Instanced Struct — work with different struct types in one array, such as weapon and potion data. Choose types on Get and Set nodes, then find and filter entries by type. Store page · Documentation

  • Blueprint Project Settings — create pages in Project Settings and Editor Preferences from Blueprint variables. Store values in ini files and read them with Get Settings. Store page · Documentation

Use one tool or combine them

Each tool works on its own. Start with the nodes or systems you need and use the others when your project needs them. You get the same features as the plugins sold separately, in one installation.

Work directly in Blueprint

Use nodes in your graphs and create subsystem and settings Blueprints in the Content Browser. The documentation explains setup and common uses for each tool. Full C++ source is included if you want to add your own features.

Documentation: Blueprint Unchained documentation covers all four tools. Each plugin also has its own documentation linked above.

Support: ask questions, get help and suggest features on Discord: #blueprint-quaternion, #blueprint-subsystems, #blueprint-instanced-struct and #blueprint-project-settings.

Formatos incluidos