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Modular Enemy System ์ œ�ํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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A fully customizable AI enemy framework designed for plug-and-play use in your horror or survival project. Part of the larger Modular Horror System, built entirely in Blueprints, this system gives you complete control through exposed variables โ€” no extra coding required.

Key Features:

  • ๐Ÿ˜ฑ Jump Scare Mode: Switch between traditional attacks or jump scares.

  • โœ… Configurable Behaviors: Toggle roaming, hearing, and sight with public variables.

  • ๐Ÿ‘€ Vision System: Enable/disable attack on sight with dedicated attack animations.

  • ๐ŸŽต Audio Integration: Assign custom attack sounds and breathing sounds for maximum immersion.

  • โšก Performance Ready: Simple, optimized logic for fast iteration and scalability.

  • ๐Ÿ”ง Quick Tweaks: Adjust speed, roam radius, wait duration, damage, jump scare length, and health instantly.

Use Cases:

  • Roaming enemies that stalk and pursue the player.

  • High-intensity encounters using jump scares for variety.

  • Quick prototyping of new enemy types without scripting.

Why Itโ€™s Modular:
Every aspect is exposed for effortless customization โ€” fine-tune your enemies to fit your gameโ€™s atmosphere, pacing, and difficulty.

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