
Description
Blueprint-Only | AI, Inventory, Interactions, Triggers, Dynamic Footsteps, Objectives, Memory
Terrify players in half the time.
Modular Horror System is a powerful toolkit for Unreal Engine 5 — built to help indie developers, solo creators, and prototypers jumpstart immersive horror experiences with minimal setup. Designed specifically for first-person horror games in Unreal Engine 5, this modular Blueprint toolkit includes all the foundational systems you need — from interaction and inventory mechanics to dynamic enemy AI and customizable scare triggers — fully integrated and ready to drop into your project.
Documentation | Discord Support | Introduction
🧠 Core Features
🧩 Interaction System
Interact with doors, radios, light switches, phone, and puzzles.
Crosshair-based feedback
Pickup, use, move objects
Item-locked triggers (e.g., keys, camera)
Support for match-rotation puzzles (e.g., frame alignment)
📦 Inventory System
A clean horizontal inventory bar with fully modular item logic.
Pickup, use, and description display
“Use” icon appears only when relevant
Blueprint child support for easy expansion
Included items:
🔦 Flashlight (battery-powered)
🔋 Battery (recharge)
🗝️ Key
📖 Journal (lore)
📷 Camera (for future scares)
💊 Painkillers (heals player)
🎯 Trigger System
Create environmental sequences, scares, and progress blockers.
Custom scare triggers (rotate player, delay, etc.)
Audio cues, camera events, jump scares
Overlap-based or scripted in editor
👣 Dynamic Footsteps
Audio that adapts to your environment.
Surface-based footstep sounds (wood, tile, carpet, grass)
Built with clean animation separation using notifies
🎭 Enemy AI & Scares
Base AI for horror encounters with modular behavior.
Vision- and sound-based detection
Patrol, chase, and idle logic
Supports custom scare triggers
Includes dedicated AI animation blueprint
🔦 Lighting & Effects
Immerse players with responsive horror visuals.
Flashlight system with battery drain
Flickering lights with audio cues
Volumetric fog and depth of field
Global flicker setup via Material Parameter Collections
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🎮 What's Included
Fully playable demo map showcasing every system
Modular Blueprints with exposed settings for rapid tweaking
No C++ — 100% Blueprint, beginner-friendly
Built for first-person horror but expandable for other genres
Optimized and tested for Unreal Engine 5.6
📂 Bonus
📘 Documentation
💬 Discord Support
🎥 Video Tutorials (coming soon)
Additional:
Audio Files: 77 (Cues, Waves, Attenuations)
Camera Sway System: Immersive camera sway effect for enhanced realism and tension.
Fog System: Showcases volumetric fog in action, providing visual examples for those unfamiliar with how to use volumetric fog effectively in their horror games.
Lumen Integration:
This project uses Lumen for advanced global illumination and reflections. Lumen is active by default, providing high-quality lighting and real-time global illumination without needing baked lighting. Ensure your system supports Lumen for the best performance and visual quality.
Future updates may be added to further expand the system, ensuring it can grow based on user feedback and new developments in horror game design.