
Description
A fully customizable AI enemy framework designed for plug-and-play use in your horror or survival project. Part of the larger Modular Horror System, built entirely in Blueprints, this system gives you complete control through exposed variables β no extra coding required.
Key Features:
π± Jump Scare Mode: Switch between traditional attacks or jump scares.
β Configurable Behaviors: Toggle roaming, hearing, and sight with public variables.
π Vision System: Enable/disable attack on sight with dedicated attack animations.
π΅ Audio Integration: Assign custom attack sounds and breathing sounds for maximum immersion.
β‘ Performance Ready: Simple, optimized logic for fast iteration and scalability.
π§ Quick Tweaks: Adjust speed, roam radius, wait duration, damage, jump scare length, and health instantly.
Use Cases:
Roaming enemies that stalk and pursue the player.
High-intensity encounters using jump scares for variety.
Quick prototyping of new enemy types without scripting.
Why Itβs Modular:
Every aspect is exposed for effortless customization β fine-tune your enemies to fit your gameβs atmosphere, pacing, and difficulty.







