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Media 1 for listing Modular Enemy System

Description

A fully customizable AI enemy framework designed for plug-and-play use in your horror or survival project. Part of the larger Modular Horror System, built entirely in Blueprints, this system gives you complete control through exposed variables β€” no extra coding required.

Key Features:

  • 😱 Jump Scare Mode: Switch between traditional attacks or jump scares.

  • βœ… Configurable Behaviors: Toggle roaming, hearing, and sight with public variables.

  • πŸ‘€ Vision System: Enable/disable attack on sight with dedicated attack animations.

  • 🎡 Audio Integration: Assign custom attack sounds and breathing sounds for maximum immersion.

  • ⚑ Performance Ready: Simple, optimized logic for fast iteration and scalability.

  • πŸ”§ Quick Tweaks: Adjust speed, roam radius, wait duration, damage, jump scare length, and health instantly.

Use Cases:

  • Roaming enemies that stalk and pursue the player.

  • High-intensity encounters using jump scares for variety.

  • Quick prototyping of new enemy types without scripting.

Why It’s Modular:
Every aspect is exposed for effortless customization β€” fine-tune your enemies to fit your game’s atmosphere, pacing, and difficulty.

Included formats