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Hyper Slot based Inventory V4 ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Discord๐Ÿ’ฌ Demo๐Ÿ“ Written reviews ๐Ÿ’ญ Quickstart guide and Documentation ๐Ÿ“‘

๐ŸŽ’ Slot-Based Inventory System V4

Classic grid inventory with simple drag-and-drop for Unreal Engine projects

The Slot-Based Inventory System delivers a clean, modular implementation of grid-based inventories. Itโ€™s perfect for players who prefer classic slot interaction without spatial constraints. Lightweight and multiplayer-ready, this system brings simplicity and modularity to the core.

๐Ÿงฉ Can Also Be Extended to Jigsaw & List Types, and Used with Crafting, Vendors, Hotbars, Loot Chests, etc.

Use this inventory system as a standalone module, or extend it with the rest of the Hyper ecosystem:

You can mix inventory types per actor โ€” for example:
use Jigsaw for the player, List-Based for vendors, and Slot-Based for loot.

Just drag and drop the desired component, and the correct UI and logic will apply automatically.

No code required. Fully replicated. 100% modular.

๐Ÿงฐ Features:
  • Grid inventory with customizable rows and columns

  • Drag-and-drop logic with stack splitting and combining

  • Pickup items

  • Re-spawning items

  • Includes storage container support

  • Item Decay

  • Clean UI design built for expansion

  • Fully replicated for multiplayer use

  • Works with all V3-compatible modules

  • Extendable with crafting, vendors, hotbar, lootchests

  • Can be extended to jigsaw and or list based types

Built on 50 000 Hours of Experience

Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, Iโ€™m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

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