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الوسائط 1 للقائمة (ACF J) Ascent Combat Framework J - Turn Based JRPG Combat System

الوصف

ACF J is a powerful, production-ready C++ plugin that delivers a cinematic turn-based combat system, the heart of every great JRPG. It contains everything you need to build a state-of-the-art turn-based combat in record time, on a solid, extendable C++ foundation.


Features Trailer
Gameplay Video
Includes a ready-to-go Sample Project and a demo project, available in our Discord!

Unleash Your Creativity

Crafted by engineers with real AAA game-industry experience, ACF J combines the depth of a professional C++ framework with the accessibility of a fully Blueprint-exposed workflow. Everything works out of the box, so you can jump straight into building your game!

Work with the engine, not against it

Blueprint templates look easy, until you need to modify them. ACF J is built on an industry-standard layered architecture, using Gameplay Ability System, CommonUI, ContextualAnimations etc. like the pros do. It's a C++ plugin designed to be extended, not hacked. You build on top of it, not inside it. That means cleaner architecture, no conflicts, and updates that don't wipe your work. Use what you need, extend what you want, and leave behind the limitations of traditional templates.

You are not alone!

Join our community of over 6000 developers in Discord. With 100+ pages of documentation (Wiki) you'll have all the guidance you need to bring your project to life. Whether you're a seasoned developer or a beginner, support is always at your fingertips.

Core Features:

  • Turn-Based Combat System - A fully configurable battle flow built on a virtual turn scheduler, designed to be extended and customized to fit any design.

  • Cinematic Camera System - Advanced per-ability cinematic sequences with dynamic camera cuts. Every battle feels like it was directed, not programmed.

  • Highly Configurable Enemy AI - Data-driven enemy behaviors with configurable abilities and triggering conditions.

  • Full GAS Integration - The Gameplay Ability System has been extended and adapted to work seamlessly in a turn-based context, with every feature fully exposed and configurable from Blueprints. Design skills, passives and buffs with the full power of GAS.

  • Inventory & Equipment System - Weapons, armor, consumables with party management and full sample UI.

  • 100% Data-Driven Design - Every system is driven by Data Assets and Gameplay Tags. Designers own the content. Engineers own the architecture. Everyone ships faster.

  • Automatic Save System - Save and load your entire game state with a single Blueprint node, in a separate thread for maximum performance.

    Are you working on an Action RPG? Check ACF / ACF Ultimate!

    Note: ACF J requires that you have at least some basics blueprint/unreal knowledge!

    More questions? Contact us on Discord!

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