
Description
Ascent Combat Framework (ACF)a multi-module C++ plugin that provides a robust, extensible, and easy-to-use framework to build your own Action RPG in record time. It features everything you'd need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and supports multiplayer.
Unleash your Creativity
Crafted by engineers with AAA game-industry experience, ACF Ultimate combines the power of a professional, production-ready C++ tool with the simplicity of a Blueprint template. With a fully-featured Blueprint sample project that showcases all its capabilities, everything is setup to work out of the box, so you can jump straight into crafting your idea.
🚀 NEW 3.8 (4/25): Complete GASP integration, improved AI Framework with ticketing system, improved automatic warp, HitStop effects and much more!
NEW! Upgrade to ACF Ultimate, the complete game creator, if you own ACF, Ascent Toolset and Ascent UI Tools! More info on our Discord Channel.
Links
Introducing YARIN - The First ACF Trained Developer AI Assistant - BETA VERSION can be tested here.
FREE Sample Project Included!: Request it on our Discord (over 5700+ devs)!
DEMO BUILDED PROJECT: Try the Demo! (v2) - New demo will be released soon!
Modular by Design. Flexible by Nature.
Blueprint templates look easy, until you need to change them. ACF is built on a industry-standard layered architecture, a modular C++ core designed to scale with your ambition. ACF is a C++ plugin designed to be extended, not hacked. You build on top of it, not inside it. That means cleaner architecture, no conflicts, and updates that don’t wipe your work. Use what you need, extend what you want, and leave behind the limitations of traditional templates.
Need C++ to use ACF? Nope
All core systems are exposed to Blueprints, meaning you can build your game without writing a single line of code. Unless you want to, of course!
You Are Not Alone
Join our thriving community of over 5700 developers in Discord. With 150+ pages of documentation (Wiki) and over 50 video tutorials (Check a preview here, more avaialble in Discord) you'll have all the guidance you need to bring your project to life. Whether you're a seasoned developer or a beginner, support is always at your fingertips.
Code Modules & Features:
20 modules with clean dependencies, so can you use only what you need:
Ascent Combat Framework [Runtime]: The core of the combat system
Actions System [Runtime]: generic system to handle new gameplay abilites and skills
Character Controller [Runtime]: A set of generic controlelrs that works with both humanoid and quadruped creatures
AIFramework [Runtime]: create and customize enemies and companions behaviors
Camera Manager [Runtime]: Manages all the in camera movements
Targeting System [Runtime]: Lock on or magnetic targeting
Advanced RPG System [Runtime]: Create your own stats and attribtues and design your leveling system
Status System NEW [Runtime]: Manages altered status as poison, frozen etc.
Collisions Manager [Runtime]: To handle precise and optimized damage traces
Combined Animation System [Runtime]: to play combined animations between 2 characters
Executions System [Runtime]: An extensions of Combined Animations System, specifically for executions
Inventory System [Runtime]: generic inventory and quipment system that allows you to create your own equipment slots. Works also for storages and world items
Crafting System [Runtime]: Generic implementations for Vendors, procedural storage and recipes to craft new items by combining others
Spell Actions [Runtime]: Implementing specific actions for spells like damage projectiles, healing, buffs and summoning
Automatic Save System [Runtime]: automatically save & load of all the marked variables in a separated Thread for maximum performance and with a single blueprint node
MountSystem [Runtime]: Generic way of mounting other characters and vehicles
Vehicle System [Runtime]: Chaos Vehicle specialization already set up to be driveable by an ACF character.
Music Manager [Runtime]: Manage music changes between battles and quiet exploration phases
Ascent Core Interfaces [Runtime]: Generic module defining all the projects interfaces
Status System [Runtime]: implement easily altered status such poisoned, frozen stunned etc.You are not alone!
Note: ACF requires that you have at least some basics blueprint/unreal knowledge!
More questions? Contact us on Discord!