描述
A Wingsuit Actor Component - Add physics based Wingsuit Gliding to your project in minutes!
Features:
Animations and additive poses create smooth dynamic gliding motion.
Wingsuit parameters can be set on the component to alter how the wingsuit behaves.
Includes an adjustable Updraft Blueprint that can both push the player upwards when Wingsuit gliding and falling
Includes an adjustable Speed Boost portal that boosts the player forwards.
Boost system that allows player to boost forwards during Wingsuit gliding.
Gamepad Supported + Basic UI
Diving system - the player can dive towards the ground when gliding and falling.
Blueprints are commented.
V1.1 Update Fixes and additions.
Toggleable ability to continue velocity when stopping gliding.
Max Rotation Settings on Pitch and Roll - To solve rotation glitch and improve wingsuit controls.
Fix for case when player rotates uncontrollably when Wingsuit Gliding is stopped from trace hits.
Fix for case where the diving animation would play when stopping gliding in the air due to the animation variable not being reset.
Added 45 degree forwards trace when gliding to solve some issues where the player capsule would get stuck on static meshes.
V1.1.1 Minor Fix.
Fixed a bug in UE 5.4 where the initial forward momentum would not be set correctly, launching the player forwards exponentially.
Includes:
Wingsuit Component Blueprint
Wingsuit Interface Blueprint
Updraft Blueprint
Boost Portal Blueprint
Character animations and AnimBP
Demo Character Blueprint
Adaptive audio, Cues, camera and effects
Demo Open World Map showcasing the system
Currently No Network Replication
包含格式
- versions