
描述
Free 1.1 update now released!
Videos & Documentation:
Documentation | Trailer Video | Gameplay Video | Overview Video | Free Test Build
AutoEnv Procedural Rock Cliffs empowers developers to effortlessly create realistic cliff and rock environments in Unreal Engine. Latest update also brings option to add trees and foliage. Harnessing the power of Procedural Content Generation (PCG), this asset pack delivers a fast, automated solution for crafting rugged terrains, towering cliffs, and rocky landscapes. With intuitive controls and customizable parameters, you can seamlessly integrate assets into your game or cinematic environments. Perfect for level designers, this asset pack streamlines workflows, saving time for other development tasks.
Data asset based biomes offer control for 7 different rock layers, ranging from large mesa structures, to cliffs, slopes and real-time scattered rocks. Foliage control for trees and smaller foliage. Biome transitions can be easily controlled with landscape layers. Rock assets in this pack are utilizing flexible materials so you can easily adapt them to create diverse biomes tailored to your project’s unique aesthetic.
The 16 square kilometer example level contains an environment controller to drive dynamic time of day and weather effects like rain. Advanced landscape material is also included with 3 different layers using hi-quality textures, distance and slope based details and virtual texturing support.
More updates will follow in the future!
We are listening to your feedback! Every new review will help us to expand this product even more.
This product supports and requires Nanite and Lumen for Unreal Engine
Lumen documentation Link
Nanite documentation Link
Procedural Content Generation documentation Link














