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商品 Horde Zombi Component 的媒体 1

描述

Horde Zombi Component to create waves of zombi enemies, with 4 types of Zombi animations.

This component only works with a character blueprint.

By default the component works in this way:

1.- The component spawns a wave of enemies in a distance assigned by the config component and when all enemies are defeated, a new wave horde will be spawned.

2.- The component will delete enemies that are bugged.

3.- The component needs the nav mesh navigation in the map to work.

4.- The component will spawn enemies 360 degrees around the player character if possible (if there is a nav mesh ) in case of dungeons you need to increment the "max enemies for wave" because in case of failure no enemy will spawn.Video Presentation : https://youtu.be/indJoEu8O2g

Video Tutorial : https://youtu.be/8ZYtHOxk4Qw

Input used in the Map Example : HordeZombiImput.ini

Features:

  •  2 Actor components, C_ZombiAI (used in enemy) and C_HordeGenerator (used in the player character)

  •  1 Detour Crowd AI Controller ( AI_ZombiControler) used in the enemy.

  • 1 Blueprint Actor Projectile (Projectile fired by the range zombi)

  •  9 Blueprint Task, 3 Blueprint Service (AI Tree)

  • 2 Enum, 3 Structure

  • 2 Blueprint Interface

  • 3 AI Tree , 1 Blackboard

  • 42 Animations (Zombi Melee, Zombi Range, Zombi Screamer, Zombi Special)

包含格式

  • 虚幻引擎格式的徽标