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商品 Free Flow Combat System 的媒体 1

描述

🚀 Product Showcase

🎮 Demo FCS – Try Before You Buy

Experience the power of the Freeflow Combat System firsthand with our free playable demo.

🎥 Tutorial Video

Watch a step-by-step breakdown of how to set up and use FCS in your own project.

💬 Join the Community

Connect with other devs, ask questions, and share your work in the Game Formation Discord.

📚 Step by Step Documentation

Follow our clear, detailed guide to set up and master Freeflow Combat in your project.

See old reviews and questions on Orbital Market

(Orbital Market is a search engine for the Fab marketplace)

The popular Freeflow Combat as seen in many superhero games.

FCS is the result of over 2 years of combat game development, compressed into a modular framework—so you can focus on crafting your combat gameplay, instead of spending years and Thousands of $$$ building a fluid combat system from scratch.

Features:

  • "Freeflow" combat allows the player character to automatically snap towards the best target while attacking, closing the distance.

  • Especially designed to create many-vs-one combat scenarios.

  • Customizable group AI behaviours that allow enemies to coordinate attacks.

  • Includes a counter system that seamlessly handles attacks from multiple directions, triggering perfectly synced multi-character animations, no matter how many enemies strike at once!

  • Modular and flexible damage system.

  • Smart targeting system.

  • Highly accurate hitbox detection system.

  • Data-driven design allowing you to add your own animations easily.

  • Weapons support.

  • Finishers complete with cinematic camera animations.

  • Ground Takedowns!

  • 50+ animations included.

  • VFX also included.

Note: Motion Warping has to be enabled for version 5.1 and above!

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🛠️ Freeflow Combat System – Roadmap

V2.0
  • Added Ground Takedown.

  • Added Finisher.

  • Added Camera Animation for Finisher.

  • Added Weapon Throw.

  • Added 10+ New Animations.

  • The system now uses Motion Warping instead of timeline-based interpolation.

V2.1
  • Created a New Demo Level.

  • Added Off-the-Wall Strikes.

  • Multiple Bug Fixes and Improvements.

V2.2
  • Moved all player logic from the Character Blueprint to the Freeflow Component.

  • Converted the asset from a complete project to an asset pack, making integration easier.

  • Bug Fixes and Improvements.

V2.3
  • Moved Enemy AI logic to Behavior Trees.

  • Updated the Combat Manager to support multiple enemies attacking simultaneously.

  • Updated the Game State to act as an Event Manager — it now tracks enemy deaths, finishers, and current attacks.

  • Updated the AI to use an AI Controller.

V2.4
  • Moved the system to use Data Assets instead of Data Tables for storing animations.

  • The system now supports multiple character interaction animations — any number of characters can interact with each other (based on EA's N-teract system for Madden).

  • Introduced a Combat Intensity feature that allows enemies to occasionally attack simultaneously.

  • Added some VFX.

V2.5
  • Split the Freeflow Component into multiple smaller components: Targeting System, Damage System, Hit Detection, Combo Counter, and Freeflow Core.

  • The system no longer relies on custom sockets for hit detection. Melee weapon hit detection is now supported (although actual weapons are not yet implemented).

  • The Damage System now includes features such as blocking, I-frames, animation interrupt toggling, and more.

  • Enemies can now deal damage to the player.

  • Added a Combo Counter.

  • Multiple Bug Fixes and Improvements.

V2.6 (Current version)
  • Support for wieldable melee weapons like clubs, baseball bats, sledgehammers, metal pipes etc.

V2.7 (Coming Soon)
  • Double Counters - The ability to counter 2 enemies at once.

V2.8 (Unlocks at v2.7)
  • (Details coming soon...)

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