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商品 Horizon UI Plugin (DialogueMsgTextBlock and Flipbook) 的媒体 1

描述

Tutorial and Demo: https://www.youtube.com/playlist?list=PL8t82QeLBw4WEXHCnMk8hL2sGtgQ0ZK_H

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The goal of this plugin is to help you create and manage rich user interfaces and dialogue systems for your games.


This plugin supports various widgets that can enhance your UI design and functionality, such as flipbook widget, dialogue text block, multi-toggle button, radio button, tile view and more. You can also use rich text features to control text color, shadow, font, size, padding, and alignment for each text block. You can also add images, animations, sounds, and hyperlinks to your text.


This plugin provides easy callbacks for you to implement your own game logic and feedback for each interaction. You can also use different styles and decorators to customize your UI elements and dialogue segments. If you want to add some stylish and interactive elements to your game or project, Horizon UI plugin is a great choice.

This plugin contains various widgets that can enhance your UI design and functionality, such as:

  • HorizonFlipbookWidget: This widget allows you to use PaperFlipbook directly in UMG, creating smooth animations from sprite sheets. (Note: this widget currently only supports sprite sheets with uniform sizes.)
  • HorizonDialogueMsgTextBlock: This widget combines rich text and typewriter text effects in one. You can customize the text color, shadow color, font, font size, and padding for each text block. You can also add images, animations, sounds, and hyperlinks to your text. You can control the dialogue speed and whether it will repeat after finishing.
  • HorizonRadioButtonUserWidget and HorizonRadioButton: These widgets enable the user to select only one option from a predefined list. You can customize the appearance and behavior of the radio buttons to suit your needs.
  • HorizonTileView: This widget is an extension of TileView that helps you set up related functions more easily. The main feature of this widget is that it creates input reroutes for mouse, keyboard, and gamepad, which support item hovered, item unhovered, item pressed, item released and item click events in a more unified way.



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