描述
Documentation/Tutorial: https://youtu.be/YU1auc6l8B4
Major update including realtime mode for games usage: https://www.youtube.com/watch?v=-haBevx6vHA
Read Original Reviews and Questions here: https://orbital-market.com/product/easysnow
Easy Snow allows artists to create highly-realistic snow using a Blueprint system and harnessing Niagara particles. Each snowflake is a 3D model based on real-world snow clumps, which get lit, shaded, and rendered in a realistic manner. With it, you can create heavy snowfalls, stormy blizzards, or light flurries in seconds. EasySnow is intended for rendering with the Movie Render Queue & Pathtracing. It can be used for games if tweaked accordingly (sprites can be used instead of 3D meshes for the particles), but the main focus is on maximum quality. When combined with the Movie Render Queue, EasySnow renders beautiful, falling snow that motion-blurs in a realistic way.
Easy Snow also includes a Material Function to easily add and blend accumulated snowfall to all of your models in a level when connected to a Master Material (See snow on the models in the screenshots). This world snow Material Function supports Nanite Tessellation/Displacement for realistic results. It also supports snow glimmering effects, and full art direction capabilities such as controlling the amount, the falloff, and the general breakup patterns on the accumulated snow itself.Game-Ready version coming in a version update soon!
Troubleshooting:
IF you are running into displacement issues, try to set your Displacement Center value to 0 in your master material. You'll find this in the material details panel on the left. If left at default (0.5) it is possible to get odd results depending on your material.
Includes the Epic Content Examples Demo for Showcasing Purposes: http://marketplace-website-node-launcher-prod.ol.epicgames.com/ue/marketplace/en-US/product/content-examples
Disclaimer:
Reported crashes for Mac users.
Nanite Tessellation/Displacement only works on Windows/DirectX 12.
For Nanite Disaplcement to work, you need the following 2 console variables in your defaultEngine.ini file:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1
包含格式
- versions