
描述
TRAILER | UPDATE | QUICK START | CHANGELOG
Flex Partition extends the concept of World Partition to runtime actors. It performs dynamic culling based on a spatial grid, allowing you to register and remove actors during gameplay. Built for open worlds and procedural systems, it keeps only relevant actors active, improving performance and scaling.
Try It Out
Demo Project V1.0 – Explore the core features and functionality in action.
Exam pleProject V1.0 – See a practical implementation in a real-world use case.
Community & Support
For support and suggestions, join our Discord.
More from Us
Check out our other products designed to enhance Unreal Engine workflows.