
描述
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Flex Partition brings World Partition style streaming to runtime actors. Manage thousands of actors with efficient 2D/3D spatial grids driven by multiple sources, delivering smooth performance and a built-in save system for runtime and persistent data.
Integrates with FlexPool to optimize spawn and despawn through efficient actor pooling.
Try It Out
Demo Project V1.0 – Explore the core features and functionality in action.
Example Project V1.0 – See a practical implementation in a real-world use case.
Features
• Actor Lifecycle Streaming: automatic spawn and despawn by spatial relevance.
• 2D or 3D Spatial Hash Grids: scalable relevance queries across any world size.
• Multi Grid Support: per-actor grid selection with multiple grid configurations.
• Anti Pop-In Hysteresis: prevents rapid activation and deactivation.
• Rate-Limited Processing: controlled spawn and despawn to avoid frame spikes.
• State Persistence: preserves actor state using SaveGame properties.
• Custom Streaming Sources: supports player or custom source components.
• Extensible Streaming Logic: supports custom spawning systems such as pooling.
• Debug Visualization: visualize grids and actor bounds via console variables.
Community & Support
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More from Us
Check out our other products designed to enhance Unreal Engine workflows.



