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商品 Generic Combat System - Advanced GAS based Multiplayer combat framework. 的媒体 1

描述

System Overview

The Generic Combat System (GCS) is an advanced multiplayer combat system framework built on top of Generic Gameplay Abilities (GAS/GGA) and Generic Input System (GIPS), and both plugins are included in GCS.

The provided core assets and reference content also utilizes Generic Effects System to achieve better results.

It focuses on combat itself and offers great flexibility, making it suitable for most types of combat games. The provided examples are biased towards Souls-like games (such as "Elden Ring," one of my favorites).

Showcase: Video1 Video2 视频1 视频2

Documentation: English 中文文档

Community: Discord QQ group: 64842100

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Update(Last updated on 21/11/2024)

See Full ChangeLogs.

Integration

See Integration Docs.

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Features

  1. A plethora of preset gameplay abilities and effects: Reference to Ability System Reference, users can quickly get started with adding new content.

  2. Rich reference content: In the provided project files, you can find various application examples of this framework.

  3. Easy integration: All core functionalities are developed using components and decoupled through interfaces. I dislike large, coupled, and poorly structured projects more than you do.

  4. Blueprint-friendly: Blueprints are good but have its limitations, and GCS solves that pain point, all the C++ code is for the convenience of blueprint users to better use, and all the easy-to-change features are made of blueprints.

  5. Good extensibility: GCS is designed to be modular and replaceable at the core level. When you want to make deep customizations, you won't face the hassle of needing to change a large amount of content.

Target Audience

  • Developers with existing projects need a combat system: GCS focuses on the flexibility of combat and the reusability of functionalities, allowing users to easily integrate the combat system with other inventory systems, movement systems, or AI systems. GCS itself also provides basic AI reference content.

  • Souls-like game creators: GCS is an excellent combat framework suitable for developing combat mechanics for various action games. It offers almost a complete Souls-like combat mechanism as a reference, allowing users to use it out of the box and design new attributes and skills based on the existing structure.

  • GAS beginners: Through GCS, users can understand and learn various practical applications of GAS, mastering how to build a powerful and practical combat system using GAS.

  • GMS users: GCS provides the basic Locomotion as a reference, while the compatible API allows very easy integration with Generic Movement System so that combat and locomotion can be perfectly combined. You can also choose to integrate with other locomotion systems.

Note

  1. Documentation and tutorials, as well as sample content, will be continuously updated to meet the needs of different developers, so prices will be adjusted accordingly, so buy early and enjoy it.

  2. This is a code plugin. Only the code is distributed through the marketplace. After purchase, you need to be verified to access the provided content assets and git access.

Orbital Market Link

(Orbital Market is a fast search engine for the Unreal marketplace)

包含格式

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