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商品 FPActionCamera – First Person Camera Reaction & Horror Action Plugin for Unreal 的媒体 1

描述

FPActionCamera is a first-person reaction camera plugin for Unreal Engine that lets you trigger polished camera-driven gameplay moments with minimal Blueprint setup.

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HOW TO USE

USAGE GUIDE

The plugin is built around just two Blueprint nodes:

  • Play FP Camera Action

  • Stop FP Camera Action

It includes 60 built-in first-person camera action presets for horror moments, impact reactions, panic, blood spit, knockback, drag, collapse, fly-back, target pulls, and recovery behavior. It also supports custom preset assets for developers who want full control over timing, keyframes, wobble, FOV motion, displacement, recovery, audio events, and timed effects.

Core Features

  • 2 simple Blueprint nodes for fast setup

  • 60 built-in first-person action presets

  • Custom preset data asset support using UFPActionCameraPreset

  • Works in player Blueprints, overlap triggers, enemy Blueprints, cutscene managers, and interaction Blueprints

  • Movement lock and look input lock

  • Automatic control restore after actions

  • Extra delayed sounds directly from the play node

  • Timed action events for particles, subtitles, logic, and FX hooks

  • Priority and cooldown support

  • Looping support for presets

  • Built-in follow-up chaining such as throw/drag into stand-up recovery

  • Support for target-based pull and displacement behavior

  • Blueprint-friendly setup for horror games, cinematic moments, enemy attacks, scripted sequences, and immersive first-person reactions

Built-In Preset Examples

Included presets cover cases like:

  • Scared Flinch

  • Fear Freeze

  • Look Around Panic

  • Spit Blood Woozy

  • Dragged Backward Long

  • Grabbed And Dragged

  • Fly Back Hard

  • Fall Backward

  • Stand Up Slow

  • Explosion Shockwave

  • Monster Yank Forward

  • Body Slam Drop

Common Use Cases

  • Horror scare triggers

  • Enemy hit reactions

  • Knockback and stumble moments

  • Dragged or pulled-to-target sequences

  • Forced-look cutscene moments

  • Panic breathing and woozy disorientation

  • Blood spit, coughing, collapse, and recovery scenes

  • Interactive overlaps and scripted encounters

Blueprint Workflow

The plugin is designed to be easy to use:

  • Trigger actions from the player Blueprint, trigger boxes, overlap Blueprints, enemy Blueprints, or cutscene logic

  • Cast to the player character and call Play FP Camera Action

  • Use built-in presets for fast setup

  • Use Make FPCameraActionPlaybackSettings to control intensity, duration, lock behavior, delays, recovery, target actor logic, displacement distance, and follow-up actions

  • Bind to timed action events for particles, sounds, subtitles, and other gameplay logic

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Technical Notes

Best used with:

  • A Character or Pawn

  • A valid Camera Component

  • First-person player characters, though other actors can work if they have the right camera/component setup

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