
描述
ZenBlink for MetaHumans
ZenBlink adds procedural facial and head animation to MetaHuman characters in Unreal Engine.
It can be used to add natural background movement to a character or to control where they look during gameplay and cinematics.
The plugin includes:
Procedural blinking and pupil response.
Random or targeted eye, head, and neck movement.
Actor and tag-based gaze "look at" targets.
Facial idle movement and breathing.
51 customisable emotions using standard Control Rig Pose assets
Presets for saving and reusing settings.
Blueprint functions and Sequencer support.
CineCamera focus-target support.
Animation baking for the final face, head, and neck movement.
ZenBlink can be layered over existing animation, including captured facial performances.
Separate controls for the upper face, mouth, jaw, tongue, and other regions help prevent the procedural animation from interfering with dialogue and lip sync. Setup can be completed from the ZenBlink toolbar or by adding the Actor Component to a MetaHuman Blueprint.
Gaze targets can be assigned directly, found using tags, or provided by the included ZenBlink Target Component.
For cinematic workflows, supported settings can be animated in Sequencer.
The completed result can then be baked to synchronised face and body animation assets.
Compatibility
Unreal Engine 5.6, 5.7, and 5.8.
Designed for MetaHuman characters.
Generates facial animation and head and neck movement.
Documentation and support
Documentation: https://plugins.zenblink.com/legacy/documentation/zenblink/
















