
Description
ARMOR & CLOTH PACK | OTHER ROG ASSETS | Documentation | YOUTUBE |
USEFUL TUTORIALS >>> How To Put Armor On Your Character (UE5) | RPG Inventory & ROG Armor | Metahuman Custom Body in Unreal Engine
MAJOR UPDATE v6.0a (37 NEW ITEMS ADDED):
Expanded gloves and shoulders with matching outfit-set appearances.
Reorganized the library, standardized names and updated master materials.
Expanded static equipment versions, shared resources and item-table references.
Rebuilt the overview/demo, revised LOD setup and repaired static lightmap UVs.
UE4 Mannequin and UCCS fits remain available in the UE5.0 version, rather than 6.0a. See the full 6.0a patch notes.
v6.1, which is currently undergoing final adjustments, will add new skins for robes and cloaks & emblems for the cloaks.
"ROG Modular Medieval Accessories & Robes" is the second part of the full modular armor set we have prepared for our project in development - Reign of Guilds. This is our view of the dark magical Middle Ages in a realistic style.
The first & main part is "Armor". These 2 assets complement each other.
The third part is "Clothing" (coming soon). It includes everyday clothing for the inhabitants of villages and towns (commoners, merchants and nobles).
Contents in 6.0a:
143 equipment items: 138 in the main Accessories & Robes catalog and 5 selected Armor items for the demo outfit (more details).
The main catalog contains:
26x cloak variants.
16x robe variants.
52x shoulder variants.
33x glove variants.
11x bracer pairs, with separate left and right Skeletal Mesh components.
Compatibility:
Epic UE5 Manny and Quinn;
CodeSpartan Male and Female, including the documented revised and original Female skeleton options;
Character Customizer by mlindborg, male and female, on the original native CC skeleton only.
**The current CCMH version of Character Customizer is not supported by the native CC fits.
CCMH and MetaHuman support are planned (November’26), and not included in this first release.**
Other useful links:
Support email: [email protected] | Discord server (coming soon)
Fit and integration limitations
This first Clothing release joins the library alongside the 6.0a (alpha) update. Some combinations still have noticeable clipping and fit issues. Follow the layering rules and test your own animations, body visibility, fitting morphs and cloth collisions. Cloth simulation is configured on selected pieces, not every mesh.
Simplified demo bodies are included, rather than the complete third-party character products, their textures and body morph libraries. Equipment fitting morphs do not provide general body shape customization. Custom bodies and proportions may require refitting, and the demo logic needs adaptation to your game.
For decoration necromancer's armor & accessories we used Necro's Bone Box and we are grateful to the Necrophob30 for this asset.






















