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mikkotahtinen

mikkotahtinen

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mikkotahtinen
I have been working with Game Development since mid 90's, which has given me opportunity to work with various companies. My work has also included often testing, evaluating and pursuing knowledge and methods on to colleagues and new artists. Prototyping and developing work-pipelines for artists. Involved in developing shaders, tools and work-structures. Prototyping and art optimization.