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meotis

meotis

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meotis
Inscription le Oct 22, 2024
I’m a 3D Artist with over 6 years of experience creating both high-poly models and full-cycle, game-ready assets. I own every stage of the pipeline — from sculpting and retopology to PBR texturing, and optimization for real-time engines. Passionate about art since childhood, I draw and sketch traditionally and digitally, design concepts using a graphic tablet and photobashing techniques, and craft clean vector graphics (SVG) when needed. Feel free to reach out for collaborations, freelance or full-time opportunities.