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fadnn

fadnn

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fadnn
Hello, Im Fadil Parlak, I produce 3D props in-game professionally. In this production process, I make hard surfaces in Blender and Maya, and organic models in Zbrush. Then, I apply retopology with the help of Zbrush and Blender. I open the UVs in Blender and texture the objects in the Substance Painter application.