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VTR3D

VTR3D

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VTR3D
Inscription le Oct 22, 2024
I'm a 3D artist specialized in creating realistic, sci-fi, and fantasy characters and assets, optimized for engines like Unreal Engine and Unity. My models are built with performance and visual fidelity in mind, making them ideal for games, cinematics, and interactive projects. I use 3ds Max, ZBrush, and CC4 for modeling, sculpting, rigging, and finalizing characters. Clean topology Low poly models (~30k polygons) Rigged models ready for animation FBX exports with organized structure Compatible with commercial and personal projects Delivered with attention to detail and production-ready organization I work with precision and dedication to deliver assets that streamline your workflow and elevate the quality of your project. Check out my available packs and collections — guaranteed quality.