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Toni Villalba Corominas

Toni Villalba Corominas

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Toni Villalba Corominas
I’m passionate about creating immersive visual experiences that blend aesthetics with technical precision. With a background in architectural visualization and real-time 3D development, I’ve led the entire production pipeline for projects like UnrealMadrid—handling everything from environment design and lighting to C++ programming, UX design, and audio composition. Beyond 3D art, I specialize in Python development. I’ve built custom tools and automated workflows for Maya (using PyMEL and the Maya API), Blender, Max, Unreal Engine, and Substance tools—streamlining the creative process and solving technical challenges with elegance. On my blog, I share insights into my creative process, experiments with shaders and visual effects, and the occasional rabbit hole into game engine pipelines and procedural techniques. At FAB, I bring this hybrid mindset into every project, always pushing for solutions that are as elegant as they are visually engaging. https://tvillalbac.github.io/blog/