Speedbump Games
Speedbump Games
Types de produit
Inscription le Oct 22, 2024
I’m an indie game developer with over a decade of experience building games in Unreal Engine, including four titles that were featured on the Apple App Store.
Most of what I create starts the same way: I hit a wall in my own project. Something is too clunky, too unclear, or takes too long to set up. So I build a system to fix it—then refine it until it’s fast, flexible, and actually enjoyable to use.
That’s what I put on Fab.
I focus on modular, production-ready systems that are designed to be dropped into real projects without a fight. Clear structure, predictable behavior, and minimal setup time matter more to me than clever complexity.
I assume you’ll want to open things up, customize them, and make them your own—so I build with that in mind. No black boxes, no unnecessary friction.
If something I’ve built solves a problem for you too, then it’s doing exactly what it was made to do.