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Sina Kanuga

Sina Kanuga

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Sina Kanuga
3D Environment Artist / Game Artist I’m a game-focused 3D environment artist with a strong interest in building realistic, story-driven environments for real time engines. I enjoy working on spaces that feel lived in and believable, whether that’s a grounded real-world location or a more stylised sci fi scene. My workflow mainly revolves around Maya, ZBrush, Substance Painter, SpeedTree, and Unreal Engine, with a focus on clean topology, efficient optimisation, and solid PBR materials that hold up in engine. I like treating assets as if they’re going straight into a real production pipeline. Most of my work leans towards environment art and dioramas, often inspired by architecture and narrative details. I’m always trying to push atmosphere, lighting, and material quality, while keeping everything practical and usable for games.