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SYIIYN

SYIIYN

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SYIIYN
3D Product Artist specializing in high-fidelity hard-surface modeling and photorealistic visualization. With a focus on electronics and industrial design, I create assets that prioritize clean topology, efficient UV layouts, and high-quality PBR texturing. I am dedicated to bridging the gap between artistic detail and technical performance for production-ready pipelines. My Workflow Standards: * Modeling: Clean, quad-based topology optimized for subdivision or real-time use. * Texturing: PBR (Metallic/Roughness) workflow, consistent 2K/4K resolution, non-overlapping UVs. * Export: Fully tested in Blender, UE, and Unity to ensure scale and pivot consistency. * Documentation: Every asset includes a clear readme file and logical naming conventions. Quality and usability are my top priorities. All my assets are thoroughly checked before publishing. If you encounter any technical issues or need specific format adjustments, please feel free to reach out via the Fab messaging system — I’m happy to assist to ensure your project stays on track. Toolstack: * Modeling: Blender * Texturing: Substance Painter / Custom PBR baking workflows * Rendering: Cycles / Eevee (for promotional materials)